This website requires JavaScript.
Explore
Help
Register
Sign in
akadmin
/
NemesisEngine
Watch
1
Star
0
Fork
You've already forked NemesisEngine
0
Code
Issues
22
Pull requests
9
Projects
1
Releases
Packages
Wiki
Activity
Actions
Labels
Milestones
New issue
13 Open
4 Closed
17 All
Label
Show archived labels
Use
Alt
+
Click
to exclude labels
All labels
No label
atmosphere
clouds
debug
enhancement
foundation
high-priority
integration
low-priority
medium-priority
optimization
pbr
weather
Milestone
All milestones
No milestones
Open milestones
Atmospheric Foundation
Foundation
Integration & Polish
PBR Implementation
Volumetric Clouds - Part 1 (Basic Ray Marching)
Volumetric Clouds - Part 2 (Lighting)
Volumetric Clouds - Part 3 (Rendering)
Project
All projects
No project
Open projects
Horizon Zero Dawn Clouds
Author
All authors
Assignee
All assignees
No assignee
akadmin
Sort
Relevance
Newest
Oldest
Recently updated
Least recently updated
Most commented
Least commented
Nearest due date
Farthest due date
13 Open
4 Closed
17 All
Close
Label
Clear labels
atmosphere
clouds
debug
enhancement
foundation
high-priority
integration
low-priority
medium-priority
optimization
pbr
weather
Milestone
No milestone
Open milestones
Atmospheric Foundation
Foundation
Integration & Polish
PBR Implementation
Volumetric Clouds - Part 1 (Basic Ray Marching)
Volumetric Clouds - Part 2 (Lighting)
Volumetric Clouds - Part 3 (Rendering)
Projects
Clear projects
Open projects
Horizon Zero Dawn Clouds
Assignee
Clear assignees
No assignee
akadmin
Performance Profiling and Optimization
enhancement
high-priority
optimization
#34
opened
2026-01-18 14:29:57 +00:00
by
akadmin
Integration & Polish
Horizon Zero Dawn Clouds
0 / 11
Blend Clouds with Atmosphere
enhancement
high-priority
integration
#32
opened
2026-01-18 14:28:23 +00:00
by
akadmin
Integration & Polish
Horizon Zero Dawn Clouds
0 / 8
Implement Temporal Reprojection (Critical Optimization)
clouds
enhancement
high-priority
#30
opened
2026-01-18 14:27:09 +00:00
by
akadmin
Volumetric Clouds - Part 3 (Rendering)
Horizon Zero Dawn Clouds
0 / 11
Implement Spherical Atmosphere Ray Marching
clouds
enhancement
high-priority
#29
opened
2026-01-18 14:26:15 +00:00
by
akadmin
Volumetric Clouds - Part 3 (Rendering)
Horizon Zero Dawn Clouds
Implement Cone Sampling for Light
clouds
enhancement
high-priority
#28
opened
2026-01-18 14:25:41 +00:00
by
akadmin
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
0 / 7
Implement Powder Sugar Effect
clouds
enhancement
high-priority
#27
opened
2026-01-18 14:24:47 +00:00
by
akadmin
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
0 / 7
Implement Beer's Law Lighting
clouds
enhancement
high-priority
#25
opened
2026-01-18 14:23:24 +00:00
by
akadmin
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
0 / 7
Implement Two-Level Detail Cloud Modeling
clouds
enhancement
high-priority
#24
opened
2026-01-18 14:22:25 +00:00
by
akadmin
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
0 / 12
Generate Cloud Noise Textures Offline
clouds
enhancement
high-priority
#23
opened
2026-01-18 14:21:40 +00:00
by
akadmin
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
0 / 11
Implement Basic Ray Marching Framework
clouds
enhancement
high-priority
#22
opened
2026-01-18 14:21:00 +00:00
by
akadmin
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
0 / 9
Implement Basic Atmospheric Scattering
atmosphere
enhancement
high-priority
#20
opened
2026-01-18 14:19:30 +00:00
by
akadmin
Atmospheric Foundation
Horizon Zero Dawn Clouds
0 / 10
Implement Image-Based Lighting (IBL)
enhancement
high-priority
pbr
#18
opened
2026-01-18 14:18:14 +00:00
by
akadmin
PBR Implementation
Horizon Zero Dawn Clouds
0 / 8
Implement PBR Shader Pipeline
enhancement
high-priority
pbr
#17
opened
2026-01-18 14:17:29 +00:00
by
akadmin
PBR Implementation
Horizon Zero Dawn Clouds
0 / 11