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akadmin
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NemesisEngine
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debug
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Integration & Polish
PBR Implementation
Volumetric Clouds - Part 1 (Basic Ray Marching)
Volumetric Clouds - Part 2 (Lighting)
Volumetric Clouds - Part 3 (Rendering)
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Horizon Zero Dawn Clouds
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akadmin
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atmosphere
clouds
debug
enhancement
foundation
high-priority
integration
low-priority
medium-priority
optimization
pbr
weather
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Atmospheric Foundation
Foundation
Integration & Polish
PBR Implementation
Volumetric Clouds - Part 1 (Basic Ray Marching)
Volumetric Clouds - Part 2 (Lighting)
Volumetric Clouds - Part 3 (Rendering)
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Horizon Zero Dawn Clouds
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akadmin
Performance Profiling and Optimization
enhancement
high-priority
optimization
#34
by
akadmin
was closed
2026-07-11 20:50:20 +00:00
Integration & Polish
Horizon Zero Dawn Clouds
0 / 11
Blend Clouds with Atmosphere
enhancement
high-priority
integration
#32
by
akadmin
was closed
2026-07-11 01:51:50 +00:00
Integration & Polish
Horizon Zero Dawn Clouds
8 / 8
Implement Temporal Reprojection (Critical Optimization)
clouds
enhancement
high-priority
#30
by
akadmin
was closed
2026-07-10 12:25:11 +00:00
Volumetric Clouds - Part 3 (Rendering)
Horizon Zero Dawn Clouds
11 / 11
Implement Spherical Atmosphere Ray Marching
clouds
enhancement
high-priority
#29
by
akadmin
was closed
2026-07-10 11:58:13 +00:00
Volumetric Clouds - Part 3 (Rendering)
Horizon Zero Dawn Clouds
Implement Cone Sampling for Light
clouds
enhancement
high-priority
#28
by
akadmin
was closed
2026-07-10 04:06:07 +00:00
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
7 / 7
Implement Powder Sugar Effect
clouds
enhancement
high-priority
#27
by
akadmin
was closed
2026-07-10 03:51:12 +00:00
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
7 / 7
Implement Beer's Law Lighting
clouds
enhancement
high-priority
#25
by
akadmin
was closed
2026-07-10 03:09:11 +00:00
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
7 / 7
Implement Two-Level Detail Cloud Modeling
clouds
enhancement
high-priority
#24
by
akadmin
was closed
2026-07-10 02:50:27 +00:00
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
12 / 12
Generate Cloud Noise Textures Offline
clouds
enhancement
high-priority
#23
by
akadmin
was closed
2026-07-10 02:07:01 +00:00
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
11 / 11
Implement Basic Ray Marching Framework
clouds
enhancement
high-priority
#22
by
akadmin
was closed
2026-07-10 01:15:53 +00:00
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
9 / 9
Implement Basic Atmospheric Scattering
atmosphere
enhancement
high-priority
#20
by
akadmin
was closed
2026-07-06 11:32:28 +00:00
Atmospheric Foundation
Horizon Zero Dawn Clouds
10 / 10
Implement Image-Based Lighting (IBL)
enhancement
high-priority
pbr
#18
by
akadmin
was closed
2026-06-29 08:00:21 +00:00
PBR Implementation
Horizon Zero Dawn Clouds
8 / 8
Implement PBR Shader Pipeline
enhancement
high-priority
pbr
#17
by
akadmin
was closed
2026-06-29 05:39:57 +00:00
PBR Implementation
Horizon Zero Dawn Clouds
11 / 11
Add Depth Buffer Support
enhancement
foundation
high-priority
#15
by
akadmin
was closed
2026-05-09 23:29:26 +00:00
Foundation
Horizon Zero Dawn Clouds
8 / 8
Implement Texture Loading and Sampling
enhancement
foundation
high-priority
#14
by
akadmin
was closed
2026-05-09 22:39:04 +00:00
Foundation
Horizon Zero Dawn Clouds
9 / 9
Add 3D Model Loading with Normals
enhancement
foundation
high-priority
#13
by
akadmin
was closed
2026-04-13 02:34:21 +00:00
Foundation
Horizon Zero Dawn Clouds
feature/obj-model-loading-with-normals
8 / 8
Implement Camera System with Uniforms
enhancement
foundation
high-priority
#12
by
akadmin
was closed
2026-04-13 01:21:11 +00:00
Foundation
Horizon Zero Dawn Clouds
7 / 7