Implement Camera System with Uniforms #12

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opened 2026-01-18 14:13:38 +00:00 by akadmin · 0 comments
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Description:
Implement a camera system that generates view and projection matrices and passes them to shaders via uniform buffers.
Tasks:

  • Create Camera struct with position, target, up vector
  • Implement perspective projection matrix calculation
  • Implement view matrix (lookAt) calculation
  • Create uniform buffer for view-projection matrices
  • Set up descriptor sets for camera uniforms
  • Update vertex shader to use camera matrices
  • Test camera movement (WASD + mouse look)

Acceptance Criteria:

Camera can move through 3D space
View and projection matrices correctly transform vertices
Descriptor sets properly bind uniform buffers to shaders

Estimated Time: 2-3 days

Description: Implement a camera system that generates view and projection matrices and passes them to shaders via uniform buffers. Tasks: - [x] Create Camera struct with position, target, up vector - [x] Implement perspective projection matrix calculation - [x] Implement view matrix (lookAt) calculation - [x] Create uniform buffer for view-projection matrices - [x] Set up descriptor sets for camera uniforms - [x] Update vertex shader to use camera matrices - [x] Test camera movement (WASD + mouse look) Acceptance Criteria: Camera can move through 3D space View and projection matrices correctly transform vertices Descriptor sets properly bind uniform buffers to shaders Estimated Time: 2-3 days
akadmin added this to the Foundation milestone 2026-01-18 14:13:38 +00:00
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akadmin/NemesisEngine#12
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