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akadmin
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NemesisEngine
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Volumetric Clouds - Part 1 (Basic Ray Marching)
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Horizon Zero Dawn Clouds
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atmosphere
clouds
debug
enhancement
foundation
high-priority
integration
low-priority
medium-priority
optimization
pbr
weather
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Atmospheric Foundation
Foundation
Integration & Polish
PBR Implementation
Volumetric Clouds - Part 1 (Basic Ray Marching)
Volumetric Clouds - Part 2 (Lighting)
Volumetric Clouds - Part 3 (Rendering)
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akadmin
Add Debug Visualization Tools
debug
enhancement
low-priority
#37
opened
2026-01-18 14:31:56 +00:00
by
akadmin
Integration & Polish
Horizon Zero Dawn Clouds
0 / 7
Add Cloud Shadows on Terrain
clouds
enhancement
low-priority
#36
opened
2026-01-18 14:31:20 +00:00
by
akadmin
Integration & Polish
Horizon Zero Dawn Clouds
0 / 6
Add Rain/Snow Particle Effects
enhancement
low-priority
weather
#35
opened
2026-01-18 14:30:45 +00:00
by
akadmin
Integration & Polish
Horizon Zero Dawn Clouds
0 / 6
Performance Profiling and Optimization
enhancement
high-priority
optimization
#34
opened
2026-01-18 14:29:57 +00:00
by
akadmin
Integration & Polish
Horizon Zero Dawn Clouds
0 / 11
Add High-Altitude 2D Clouds
clouds
enhancement
medium-priority
#33
opened
2026-01-18 14:29:09 +00:00
by
akadmin
Integration & Polish
Horizon Zero Dawn Clouds
0 / 8
Blend Clouds with Atmosphere
enhancement
high-priority
integration
#32
opened
2026-01-18 14:28:23 +00:00
by
akadmin
Integration & Polish
Horizon Zero Dawn Clouds
0 / 8
Add Weather System
clouds
enhancement
medium-priority
#31
opened
2026-01-18 14:27:43 +00:00
by
akadmin
Volumetric Clouds - Part 3 (Rendering)
Horizon Zero Dawn Clouds
0 / 10
Implement Temporal Reprojection (Critical Optimization)
clouds
enhancement
high-priority
#30
opened
2026-01-18 14:27:09 +00:00
by
akadmin
Volumetric Clouds - Part 3 (Rendering)
Horizon Zero Dawn Clouds
0 / 11
Implement Spherical Atmosphere Ray Marching
clouds
enhancement
high-priority
#29
opened
2026-01-18 14:26:15 +00:00
by
akadmin
Volumetric Clouds - Part 3 (Rendering)
Horizon Zero Dawn Clouds
Implement Cone Sampling for Light
clouds
enhancement
high-priority
#28
opened
2026-01-18 14:25:41 +00:00
by
akadmin
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
0 / 7
Implement Powder Sugar Effect
clouds
enhancement
high-priority
#27
opened
2026-01-18 14:24:47 +00:00
by
akadmin
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
0 / 7
Add Henyey-Greenstein Phase Function
clouds
enhancement
medium-priority
#26
opened
2026-01-18 14:24:06 +00:00
by
akadmin
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
0 / 6
Implement Beer's Law Lighting
clouds
enhancement
high-priority
#25
opened
2026-01-18 14:23:24 +00:00
by
akadmin
Volumetric Clouds - Part 2 (Lighting)
Horizon Zero Dawn Clouds
0 / 7
Implement Two-Level Detail Cloud Modeling
clouds
enhancement
high-priority
#24
opened
2026-01-18 14:22:25 +00:00
by
akadmin
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
0 / 12
Generate Cloud Noise Textures Offline
clouds
enhancement
high-priority
#23
opened
2026-01-18 14:21:40 +00:00
by
akadmin
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
0 / 11
Implement Basic Ray Marching Framework
clouds
enhancement
high-priority
#22
opened
2026-01-18 14:21:00 +00:00
by
akadmin
Volumetric Clouds - Part 1 (Basic Ray Marching)
Horizon Zero Dawn Clouds
0 / 9
Implement Time of Day System
atmosphere
enhancement
medium-priority
#21
opened
2026-01-18 14:20:10 +00:00
by
akadmin
Atmospheric Foundation
Horizon Zero Dawn Clouds
0 / 8
Implement Basic Atmospheric Scattering
atmosphere
enhancement
high-priority
#20
opened
2026-01-18 14:19:30 +00:00
by
akadmin
Atmospheric Foundation
Horizon Zero Dawn Clouds
0 / 10
Add Multiple Light Support
enhancement
medium-priority
pbr
#19
opened
2026-01-18 14:18:52 +00:00
by
akadmin
PBR Implementation
Horizon Zero Dawn Clouds
0 / 8
Implement Image-Based Lighting (IBL)
enhancement
high-priority
pbr
#18
opened
2026-01-18 14:18:14 +00:00
by
akadmin
PBR Implementation
Horizon Zero Dawn Clouds
0 / 8
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