Implement Basic Atmospheric Scattering #20
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atmosphere
clouds
debug
enhancement
foundation
high-priority
integration
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medium-priority
optimization
pbr
weather
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akadmin/NemesisEngine#20
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Description:
Implement Rayleigh and Mie scattering for realistic sky rendering. Foundation for cloud integration.
Tasks:
Acceptance Criteria:
Sky transitions from blue to sunset colors correctly
Sun has realistic glow
Atmosphere blends with distant geometry
Performance acceptable (< 1ms)
Related Issues: None
Resources:
GPU Gems 2 Chapter 16
Alan Zucconi atmospheric scattering series
glsl-atmosphere GitHub repo
Estimated Time: 5-7 days