Implement Image-Based Lighting (IBL) #18
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atmosphere
clouds
debug
enhancement
foundation
high-priority
integration
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medium-priority
optimization
pbr
weather
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akadmin/NemesisEngine#18
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Description:
Add environment lighting using precomputed irradiance and radiance maps for realistic reflections.
Tasks:
Acceptance Criteria:
Environment reflections visible on metallic surfaces
Diffuse lighting from environment looks natural
BRDF lookup table correctly applied
Skybox renders behind geometry
Related Issues: Depends on #17
Resources:
LearnOpenGL IBL tutorial
Poly Haven for HDR environment maps
Estimated Time: 4-5 days