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2026-07-24 19:40:44 +00:00
.forgejo/workflows feat: audio subsystem via kira (ADR-0062, roadmap item 36) 2026-07-13 03:57:08 +02:00
.idea Implement simulation mode and runtime fullscreen window (ADR-0008) 2026-04-07 04:39:02 +02:00
assets feat(renderer): high-altitude 2D cloud layers (ADR-0053) 2026-07-11 04:08:21 +02:00
docs feat: migrate physics to Rapier via a ports & adapters boundary (ADR-0063) 2026-07-24 19:24:52 +02:00
src feat: migrate physics to Rapier via a ports & adapters boundary (ADR-0063) 2026-07-24 19:24:52 +02:00
tests feat: quaternion Transform storage (ADR-0061, tech-debt #26) 2026-07-12 22:57:37 +02:00
.gitattributes chore: normalise line endings to LF and add tech debt register 2026-06-28 19:19:46 +02:00
.gitignore feat(geometry): add glTF 2.0 loader and Intel Sponza scene support 2026-05-10 02:17:31 +02:00
Cargo.lock feat: migrate physics to Rapier via a ports & adapters boundary (ADR-0063) 2026-07-24 19:24:52 +02:00
Cargo.toml feat: migrate physics to Rapier via a ports & adapters boundary (ADR-0063) 2026-07-24 19:24:52 +02:00
CLAUDE.md feat: migrate physics to Rapier via a ports & adapters boundary (ADR-0063) 2026-07-24 19:24:52 +02:00
LICENSE Implement simulation mode and runtime fullscreen window (ADR-0008) 2026-04-07 04:39:02 +02:00
renovate.json chore: normalise line endings to LF and add tech debt register 2026-06-28 19:19:46 +02:00
scene.nmsscn chore(scene): update demo scene with TimeOfDay sun 2026-07-06 21:33:05 +02:00

docs/

File What it is
adr/ Architecture Decision Records — the why behind every structural choice; index in adr/README.md
roadmap.md Feature roadmap — tiered backlog and what's done
tech_debt.md Known debt ledger — numbered items referenced from ADRs and commits
glossary.md Engine/graphics terminology used across the codebase
layer_stack.md Reference: App/LayerStack architecture
project_manager.md Reference: Project → SceneManager → Scene hierarchy
asset_manager.md Reference: GUID-based asset registry
audio.md Reference: audio subsystem (kira, ADR-0062)
helpful_resources.md External Vulkan/rendering learning links
nemesis_brand_sheet.html Brand colors/design tokens for the editor UI

Subsystem reference docs are updated in the same PR as the code they describe (see CLAUDE.md). Implementation plans don't live here long-term — once implemented, their content belongs in ADRs.