Implement PBR Shader Pipeline #17
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atmosphere
clouds
debug
enhancement
foundation
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integration
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optimization
pbr
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akadmin/NemesisEngine#17
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Description:
Implement physically based rendering with metallic-roughness workflow. Add support for PBR material textures.
Tasks:
Acceptance Criteria:
PBR materials render correctly
Metals look metallic, dielectrics look correct
Roughness affects specular highlight size
Normal maps add surface detail
Related Issues: Depends on #14
Resources:
LearnOpenGL PBR tutorial
Sascha Willems Vulkan PBR example
Estimated Time: 5-7 days