Add High-Altitude 2D Clouds #33

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opened 2026-01-18 14:29:09 +00:00 by akadmin · 0 comments
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Description:
Add cirrus and alto cloud layers above volumetric clouds using scrolling 2D textures.
Tasks:

  • Create 2D cloud textures (cirrus, alto types)
  • Define altitude layers above 4000m
  • Implement scrolling at different speeds/directions
  • Layer multiple 2D clouds
  • Apply atmospheric lighting
  • Blend with volumetric clouds below
  • Test appearance and performance
  • Ensure cheaper than volumetric approach

Acceptance Criteria:

High clouds visible above volumetric layer
Multiple layers add variety
Scrolling creates motion
Performance impact minimal

Related Issues: Depends on #32
Resources:

Horizon paper 2D clouds section

Estimated Time: 2-3 days

Description: Add cirrus and alto cloud layers above volumetric clouds using scrolling 2D textures. Tasks: - [x] Create 2D cloud textures (cirrus, alto types) - [x] Define altitude layers above 4000m - [x] Implement scrolling at different speeds/directions - [x] Layer multiple 2D clouds - [x] Apply atmospheric lighting - [x] Blend with volumetric clouds below - [x] Test appearance and performance - [x] Ensure cheaper than volumetric approach Acceptance Criteria: High clouds visible above volumetric layer Multiple layers add variety Scrolling creates motion Performance impact minimal Related Issues: Depends on #32 Resources: Horizon paper 2D clouds section Estimated Time: 2-3 days
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akadmin/NemesisEngine#33
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