feat(renderer): basic volumetric cloud ray marching (ADR-0034) #99
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atmosphere
clouds
debug
enhancement
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akadmin/NemesisEngine!99
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Delete branch "feat/cloud-raymarch"
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Third fullscreen-triangle pass reusing the skybox vertex shader: 64-step
ray march through a flat world-space slab, in-shader 3D value-noise FBM
density, Beer-Lambert accumulation, premultiplied alpha blend over the
atmosphere. Enabled per-scene via a new Sky.clouds bool (serde default,
old scenes unchanged) with an inspector checkbox; params in
renderer/clouds.rs mirror the AtmosphereParams precedent.
Closes #22
Co-Authored-By: Claude Fable 5 noreply@anthropic.com