feat(renderer): Horizon two-level cloud density model (ADR-0036) #101
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atmosphere
clouds
debug
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akadmin/NemesisEngine!101
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Delete branch "feat/cloud-density-model"
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Implements the Horizon Zero Dawn two-level cloud sampling technique (Schneider 2015) on top of the ADR-0034 ray march and the ADR-0035 noise textures. ADR-0036.
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dot(gba, (0.625, 0.25, 0.125))), normalized to the texture's measured p5/p95 band.cloud_typeparameter (0..1).coverage/cloud_typelive on theSkycomponent (serde defaults keep old scenes loading), forwarded viaSkyDraw::AtmosphereintoCloudPush(still 48 bytes); inspector gets drag-batched sliders with live preview.Verification
Closes #24
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