feat(renderer): offline cloud noise textures (ADR-0035) #100
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atmosphere
clouds
debug
enhancement
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akadmin/NemesisEngine!100
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Delete branch "feat/cloud-noise-textures"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
New noisegen binary generates the Horizon-paper noise textures as DDS
(128^3 RGBA BC3 Perlin-Worley base shape, 32^3 RGBA8 Worley detail,
128^2 curl turbulence) with deterministic tiling hash-based noise — no
RNG crate; ddsfile + texpresso are approved dependency additions.
Artifacts committed under assets/noise/ and embedded via include_bytes!.
Engine side: renderer/noise.rs adds DDS decode and the codebase's first
ImageType::Dim3d upload; the cloud pipeline gains an always-bound set 0
with both sampler3D volumes, and CloudParams::debug_density (no UI, not
serialized) swaps the march's density source to visually verify loading.
The FBM default is unchanged — the Horizon density model is the next
ticket.
Closes #23
Co-Authored-By: Claude Fable 5 noreply@anthropic.com